TY - CHAP
T1 - Auditory-Induced Presence in Mixed Reality Environments and Related Technology
AU - Larsson, Pontus
AU - Väljamäe, Aleksander
AU - Västfjäll, Daniel
AU - Tajadura Jimenez, Ana
AU - Kleiner, Mendel
PY - 2010
Y1 - 2010
N2 - Presence, the “perceptual illusion of non-mediation,” isoften a central goal in mediated and mixed environments, and sound isbelieved to be crucial for inducing high-presence experiences. Thischapter provides a review of the state of the art within presenceresearch related to auditory environments. Various sound parameters suchas externalization and spaciousness and consistency within and acrossmodalities are discussed in relation to their presence-inducing effects.Moreover, these parameters are related to the use of audio in mixedrealities and example applications are discussed. Finally, we give anaccount of the technological possibilities and challenges within thearea of presence-inducing sound rendering and presentation for mixedrealities and outline future research aims.
AB - Presence, the “perceptual illusion of non-mediation,” isoften a central goal in mediated and mixed environments, and sound isbelieved to be crucial for inducing high-presence experiences. Thischapter provides a review of the state of the art within presenceresearch related to auditory environments. Various sound parameters suchas externalization and spaciousness and consistency within and acrossmodalities are discussed in relation to their presence-inducing effects.Moreover, these parameters are related to the use of audio in mixedrealities and example applications are discussed. Finally, we give anaccount of the technological possibilities and challenges within thearea of presence-inducing sound rendering and presentation for mixedrealities and outline future research aims.
U2 - 10.1007/978-1-84882-733-2_8
DO - 10.1007/978-1-84882-733-2_8
M3 - Chapter
SN - 978-1-84882-732-5
T3 - Human–Computer Interaction Series
SP - 143
EP - 163
BT - The Engineering of Mixed Reality Systems
PB - Springer
ER -