Unlocking AI Literacy: The SMaILE-App Gaming Experience

Santiago Franco Aixela, Maria Giulia Ballatore, Sara Bernardini, Giacomo Como, Luca Damonte, Alexandra Neacsu, Martina Vanelli

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

AI's promise to become embedded in every aspect of modern life is quickly becoming a reality. However, a significant gap emerges in educational resources tailored for adolescents. This void often cultivates misconceptions about AI's capabilities and potential risks. To close this gap, we present SMaILE-App, a novel educational cross-platform app designed to foster AI literacy among individuals aged 10 to 18. While inclusive, the app design is purposely biased towards rectifying the gender gap in STEM. Applying a constructionist educational framework, SMaILE-App promotes learning AI fundamentals through interactive gameplay, merging entertainment with personalized knowledge acquisition. SMaILE-App comprises a suite of \emph{minigames} in an engaging narrative, each focusing on a different AI concept, as well as interactive creational and instructive modules. SMaILE-App rests on two key ideas: AI is not a singular, all-encompassing term but a spectrum of methodologies, each with its nuances, and AI is not without its limitations.
Original languageEnglish
Title of host publication2024 IEEE Gaming, Entertainment, and Media Conference (GEM) - A: Full Papers (Main Track)
PublisherIEEE
Publication statusAccepted/In press - 5 Mar 2024

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