EVERYONE IS AN ISLAND: SPATIAL NARRATIVE AS AN ART PRACTICE IN COMBATING UNHEALTHY SOCIALISING BEHAVIOURS INFLUENCED BY SOCIAL MEDIA IN MODERN SOCIETY

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Everyone is an Island is an immersive, multi-sensory experience that challenges the way college students build relationships in social-media-influenced modern society that they feel immersed in either social interactions or loneliness. It encourages 18–25-year-old college students to explore the balance between solitude and companionship, aims to raise college students’ self-awareness, learning to understand and taking care of their feelings, and offering an opportunity to experiment with their balance between solitude and companionship. Moreover, it encourages students to understand other’s need for
solitude and to develop more understanding and meaningful relationships.

In today’s hyper-connected world, 18 – 25-year-old college students, who are also known as digital natives, are manipulated by social networking services unconsciously. On the one hand, with the easy access to information about all kinds of activities and events happening across one’s social media network, one can be forced to inundate in social interactions. In this such over-socialising situation, one can feel disconnected with the surroundings and not able to engage with others. On the other hand, social media can be so distractive that one can struggle to engage with their own mind, thoughts and feelings and not able to enjoy the solitary time. Both situations jeopardise their mental health with anxiety, dissatisfaction, and depression.

Seeing architectural space as a form of art, Everyone is an Island applies spatial narrative theories into practice, creates a wonderland for the visitor to explore the emotions arising from unwanted socialising or unwanted solitude, by materialising feelings of oversocialisation and over-isolation in a series of rooms with different atmospheres. It is a journey of getting lost, recollection, reflection and reclamation eliciting a self-reflective exploration of the balance of solitude and companionship that as it discloses while unfolding, leads to reclaiming power from the social media.
Original languageEnglish
Title of host publicationAMPS PROCEEDINGS SERIES 25
Subtitle of host publicationUrban Assemblage: The City as Architecture, Media, AI and Big Data
EditorsSilvio Carta
Chapter13
Pages123-133
Number of pages11
ISBN (Electronic)2398-9467
Publication statusPublished - 30 Jun 2021

Cite this