Using Narrative Research and Portraiture to Inform Design Research. / Golsteijn, Connie; Wright, Serena.

In: Lecture Notes in Computer Science, Vol. 8119, 2013, p. 298-315.

Research output: Contribution to journalArticlepeer-review

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Using Narrative Research and Portraiture to Inform Design Research. / Golsteijn, Connie; Wright, Serena.

In: Lecture Notes in Computer Science, Vol. 8119, 2013, p. 298-315.

Research output: Contribution to journalArticlepeer-review

Harvard

Golsteijn, C & Wright, S 2013, 'Using Narrative Research and Portraiture to Inform Design Research', Lecture Notes in Computer Science, vol. 8119, pp. 298-315. https://doi.org/10.1007/978-3-642-40477-1_19

APA

Vancouver

Author

Golsteijn, Connie ; Wright, Serena. / Using Narrative Research and Portraiture to Inform Design Research. In: Lecture Notes in Computer Science. 2013 ; Vol. 8119. pp. 298-315.

BibTeX

@article{731ef0c089814638b99c75449a7ad93d,
title = "Using Narrative Research and Portraiture to Inform Design Research",
abstract = "Employing an interdisciplinary perspective, this paper addresses how narrative research and portraiture - methods originating from, and commonly used in social sciences - can be beneficial for HCI and design research communities. Narrative research takes stories as a basis for data collection and analysis, while portraiture can be used to create written narratives about interview participants. Drawing on this knowledge, we show how a focus on narrative data, and analysis of such data through portraiture, can be adopted for the specific purpose of enhancing design processes. We hope to encourage design and HCI researchers to consider adopting these methods. By drawing on an illustrative example, we show how these methods served to inform design ideas for digital crafting. Based on our experiences, we present guidelines for using narrative research and portraiture for design research, as well as discussing opportunities and strengths, and limitations and risks. ",
keywords = "Qualitative Methods, narratives, story-telling, narrative research, portraiture, design process, interaction design, human-computer interaction, craft",
author = "Connie Golsteijn and Serena Wright",
year = "2013",
doi = "10.1007/978-3-642-40477-1_19",
language = "English",
volume = "8119",
pages = "298--315",
journal = "Lecture Notes in Computer Science",
issn = "0302-9743",
publisher = "Springer Verlag",

}

RIS

TY - JOUR

T1 - Using Narrative Research and Portraiture to Inform Design Research

AU - Golsteijn, Connie

AU - Wright, Serena

PY - 2013

Y1 - 2013

N2 - Employing an interdisciplinary perspective, this paper addresses how narrative research and portraiture - methods originating from, and commonly used in social sciences - can be beneficial for HCI and design research communities. Narrative research takes stories as a basis for data collection and analysis, while portraiture can be used to create written narratives about interview participants. Drawing on this knowledge, we show how a focus on narrative data, and analysis of such data through portraiture, can be adopted for the specific purpose of enhancing design processes. We hope to encourage design and HCI researchers to consider adopting these methods. By drawing on an illustrative example, we show how these methods served to inform design ideas for digital crafting. Based on our experiences, we present guidelines for using narrative research and portraiture for design research, as well as discussing opportunities and strengths, and limitations and risks.

AB - Employing an interdisciplinary perspective, this paper addresses how narrative research and portraiture - methods originating from, and commonly used in social sciences - can be beneficial for HCI and design research communities. Narrative research takes stories as a basis for data collection and analysis, while portraiture can be used to create written narratives about interview participants. Drawing on this knowledge, we show how a focus on narrative data, and analysis of such data through portraiture, can be adopted for the specific purpose of enhancing design processes. We hope to encourage design and HCI researchers to consider adopting these methods. By drawing on an illustrative example, we show how these methods served to inform design ideas for digital crafting. Based on our experiences, we present guidelines for using narrative research and portraiture for design research, as well as discussing opportunities and strengths, and limitations and risks.

KW - Qualitative Methods

KW - narratives

KW - story-telling

KW - narrative research

KW - portraiture

KW - design process

KW - interaction design

KW - human-computer interaction

KW - craft

U2 - 10.1007/978-3-642-40477-1_19

DO - 10.1007/978-3-642-40477-1_19

M3 - Article

VL - 8119

SP - 298

EP - 315

JO - Lecture Notes in Computer Science

JF - Lecture Notes in Computer Science

SN - 0302-9743

ER -