Understanding Video Game Music. / Summers, Timothy.

Cambridge : Cambridge University Press, 2016. 262 p.

Research output: Book/ReportBook

Published

Standard

Understanding Video Game Music. / Summers, Timothy.

Cambridge : Cambridge University Press, 2016. 262 p.

Research output: Book/ReportBook

Harvard

APA

Vancouver

Summers T. Understanding Video Game Music. Cambridge: Cambridge University Press, 2016. 262 p. https://doi.org/10.1017/CBO9781316337851

Author

Summers, Timothy. / Understanding Video Game Music. Cambridge : Cambridge University Press, 2016. 262 p.

BibTeX

@book{d317dd1e1ae24d3da64812f6d498110a,
title = "Understanding Video Game Music",
abstract = "Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.",
keywords = "Video games, video game music, game audio, computer music, ludomusicology",
author = "Timothy Summers",
year = "2016",
month = oct,
doi = "10.1017/CBO9781316337851",
language = "English",
isbn = "9781107116870",
publisher = "Cambridge University Press",

}

RIS

TY - BOOK

T1 - Understanding Video Game Music

AU - Summers, Timothy

PY - 2016/10

Y1 - 2016/10

N2 - Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.

AB - Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.

KW - Video games

KW - video game music

KW - game audio

KW - computer music

KW - ludomusicology

U2 - 10.1017/CBO9781316337851

DO - 10.1017/CBO9781316337851

M3 - Book

SN - 9781107116870

SN - 9781108413428

BT - Understanding Video Game Music

PB - Cambridge University Press

CY - Cambridge

ER -