The Playstation Dreamworld. / Bown, Alfie.

Polity Press, 2017. 140 p. (Theory Redux Series).

Research output: Book/ReportBook

Published

Standard

The Playstation Dreamworld. / Bown, Alfie.

Polity Press, 2017. 140 p. (Theory Redux Series).

Research output: Book/ReportBook

Harvard

APA

Vancouver

Bown A. The Playstation Dreamworld. Polity Press, 2017. 140 p. (Theory Redux Series).

Author

Bown, Alfie. / The Playstation Dreamworld. Polity Press, 2017. 140 p. (Theory Redux Series).

BibTeX

@book{9125e84106bf4618b6852cfae4e0f304,
title = "The Playstation Dreamworld",
abstract = "From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is - to borrow a phrase from Slavoj Zizek - the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace a powerful arena for constructing our desires or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality.",
author = "Alfie Bown",
year = "2017",
month = nov,
language = "English",
isbn = "9781509518029 ",
series = "Theory Redux Series",
publisher = "Polity Press",

}

RIS

TY - BOOK

T1 - The Playstation Dreamworld

AU - Bown, Alfie

PY - 2017/11

Y1 - 2017/11

N2 - From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is - to borrow a phrase from Slavoj Zizek - the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace a powerful arena for constructing our desires or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality.

AB - From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is - to borrow a phrase from Slavoj Zizek - the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace a powerful arena for constructing our desires or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality.

M3 - Book

SN - 9781509518029

SN - 9781509518036

T3 - Theory Redux Series

BT - The Playstation Dreamworld

PB - Polity Press

ER -