The Legend of Zelda: Ocarina of Time : A Game Music Companion. / Summers, Timothy.

Bristol : Intellect Books, 2021. 314 p. (Intellect Studies in Game Sound and Music).

Research output: Book/ReportBook

Published

Standard

The Legend of Zelda: Ocarina of Time : A Game Music Companion. / Summers, Timothy.

Bristol : Intellect Books, 2021. 314 p. (Intellect Studies in Game Sound and Music).

Research output: Book/ReportBook

Harvard

Summers, T 2021, The Legend of Zelda: Ocarina of Time: A Game Music Companion. Intellect Studies in Game Sound and Music, Intellect Books, Bristol.

APA

Summers, T. (2021). The Legend of Zelda: Ocarina of Time: A Game Music Companion. (Intellect Studies in Game Sound and Music). Intellect Books.

Vancouver

Summers T. The Legend of Zelda: Ocarina of Time: A Game Music Companion. Bristol: Intellect Books, 2021. 314 p. (Intellect Studies in Game Sound and Music).

Author

Summers, Timothy. / The Legend of Zelda: Ocarina of Time : A Game Music Companion. Bristol : Intellect Books, 2021. 314 p. (Intellect Studies in Game Sound and Music).

BibTeX

@book{ba6c311134584e3383bf930f9a5f8fa6,
title = "The Legend of Zelda: Ocarina of Time: A Game Music Companion",
abstract = "The Legend of Zelda: Ocarina of Time is still held in the highest critical regard as one of the finest examples of the video game medium. The same is true of the game's music, whose superlative reception continues to be evident, whether in the context of the game, or in orchestral concerts and recordings of the game's music.Given music's well-established significance for the video game form, it is no coincidence that music is placed at the forefront of this most lauded and loved of games. In Ocarina of Time, music connects and unifies all aspects of the game, from the narrative conceit to the interactive mechanics, from the characters to the virtual worlds, and even into the activity of legions of fans and gamers, who play, replay and reconfigure the music in an enduring cultural site that has Ocarina of Time at its centre. As video game music studies begins to mature into a coherent field, it is now possible to take the theoretical apparatus and critical approaches that have been developed in antecedent scholarship, and put these into practice in the context of an extended concrete game example.The most extensive investigation into the music of a single game yet undertaken, this book serves three important primary purposes: first, it provides a historical-critical account of the music of an important video game text, secondly, it uses this investigation to explore wider issues in music and media studies (including interactivity, fan cultures and music and technology), and thirdly, it serves as a model for future in-depth studies of video game music.",
author = "Timothy Summers",
year = "2021",
month = mar,
day = "2",
language = "English",
isbn = "9781789382273",
series = "Intellect Studies in Game Sound and Music",
publisher = "Intellect Books",
address = "United Kingdom",

}

RIS

TY - BOOK

T1 - The Legend of Zelda: Ocarina of Time

T2 - A Game Music Companion

AU - Summers, Timothy

PY - 2021/3/2

Y1 - 2021/3/2

N2 - The Legend of Zelda: Ocarina of Time is still held in the highest critical regard as one of the finest examples of the video game medium. The same is true of the game's music, whose superlative reception continues to be evident, whether in the context of the game, or in orchestral concerts and recordings of the game's music.Given music's well-established significance for the video game form, it is no coincidence that music is placed at the forefront of this most lauded and loved of games. In Ocarina of Time, music connects and unifies all aspects of the game, from the narrative conceit to the interactive mechanics, from the characters to the virtual worlds, and even into the activity of legions of fans and gamers, who play, replay and reconfigure the music in an enduring cultural site that has Ocarina of Time at its centre. As video game music studies begins to mature into a coherent field, it is now possible to take the theoretical apparatus and critical approaches that have been developed in antecedent scholarship, and put these into practice in the context of an extended concrete game example.The most extensive investigation into the music of a single game yet undertaken, this book serves three important primary purposes: first, it provides a historical-critical account of the music of an important video game text, secondly, it uses this investigation to explore wider issues in music and media studies (including interactivity, fan cultures and music and technology), and thirdly, it serves as a model for future in-depth studies of video game music.

AB - The Legend of Zelda: Ocarina of Time is still held in the highest critical regard as one of the finest examples of the video game medium. The same is true of the game's music, whose superlative reception continues to be evident, whether in the context of the game, or in orchestral concerts and recordings of the game's music.Given music's well-established significance for the video game form, it is no coincidence that music is placed at the forefront of this most lauded and loved of games. In Ocarina of Time, music connects and unifies all aspects of the game, from the narrative conceit to the interactive mechanics, from the characters to the virtual worlds, and even into the activity of legions of fans and gamers, who play, replay and reconfigure the music in an enduring cultural site that has Ocarina of Time at its centre. As video game music studies begins to mature into a coherent field, it is now possible to take the theoretical apparatus and critical approaches that have been developed in antecedent scholarship, and put these into practice in the context of an extended concrete game example.The most extensive investigation into the music of a single game yet undertaken, this book serves three important primary purposes: first, it provides a historical-critical account of the music of an important video game text, secondly, it uses this investigation to explore wider issues in music and media studies (including interactivity, fan cultures and music and technology), and thirdly, it serves as a model for future in-depth studies of video game music.

UR - https://www.intellectbooks.com/the-legend-of-zelda-ocarina-of-time

M3 - Book

SN - 9781789382273

T3 - Intellect Studies in Game Sound and Music

BT - The Legend of Zelda: Ocarina of Time

PB - Intellect Books

CY - Bristol

ER -