The experience of spectators at the festivals in early imperial Ancient Rome. A case study of multisensory approach to spectatorship at the festival of the Saecular Games in 17 BC. / Trostnikova, Anna.

2019. 268 p.

Research output: ThesisDoctoral Thesis

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@phdthesis{d5e97b6bbb9b495397cb864546522d93,
title = "The experience of spectators at the festivals in early imperial Ancient Rome.: A case study of multisensory approach to spectatorship at the festival of the Saecular Games in 17 BC",
abstract = "This thesis is dedicated to the spectators’ experience at Ancient Roman festivals — in particular the Saecular Games of 17 BC. Spectatorship atthe Roman festivals was an integral part of the cultural and social identity ofRomans. However, the research concerning it is disparate and split betweenthe academic fields of Classics and Drama. from histories of an undifferentiated Roman crowd towards the identities and experiences of individualspectators. Festivals have hitherto mainly been studied from the organisers’point of view, and I shall shift the focus to the spectator.Through the lens of Lefebvre’s theory of the production of space, theGames are considered as a theatrical event, uniting religious rituals and performances, centred on structured movement through the monumental cityspace of Rome. While monumental space is defined in Lefebvre’s termsas conceived space, the spectators’ experience is theorised as Lefebvre’slived space and is accessed through the imaginative reconstruction of multisensory experiences of the Games — what the Games felt like — based onhistorical sources.The political implications of the Games, the spectators’ journey throughmonumental space of Rome, the timeline, the spectators’ collective and individual identities, their agency, and finally the aftermath of the Games, seenthrough the memories, are the major factors shaping the experience of theGames. The multisensory perspective makes it possible to reveal previouslyneglected details of the Games’ performance history, such as the changing olfactory experience of the Games, the access and crowding conditions,and the visibility of rituals. This perspective demonstrates how the organisers’ plans and politics clashed with the spectators’ identities and justifies aholistic approach to the study of Ancient Rome’s festivals.",
keywords = "sensory studies, Roman theatre, Ancient Roman spectacles, spectatorship, audience studies, Saecular games",
author = "Anna Trostnikova",
year = "2019",
month = "1",
day = "30",
language = "English",
school = "Royal Holloway, University of London",

}

RIS

TY - THES

T1 - The experience of spectators at the festivals in early imperial Ancient Rome.

T2 - A case study of multisensory approach to spectatorship at the festival of the Saecular Games in 17 BC

AU - Trostnikova, Anna

PY - 2019/1/30

Y1 - 2019/1/30

N2 - This thesis is dedicated to the spectators’ experience at Ancient Roman festivals — in particular the Saecular Games of 17 BC. Spectatorship atthe Roman festivals was an integral part of the cultural and social identity ofRomans. However, the research concerning it is disparate and split betweenthe academic fields of Classics and Drama. from histories of an undifferentiated Roman crowd towards the identities and experiences of individualspectators. Festivals have hitherto mainly been studied from the organisers’point of view, and I shall shift the focus to the spectator.Through the lens of Lefebvre’s theory of the production of space, theGames are considered as a theatrical event, uniting religious rituals and performances, centred on structured movement through the monumental cityspace of Rome. While monumental space is defined in Lefebvre’s termsas conceived space, the spectators’ experience is theorised as Lefebvre’slived space and is accessed through the imaginative reconstruction of multisensory experiences of the Games — what the Games felt like — based onhistorical sources.The political implications of the Games, the spectators’ journey throughmonumental space of Rome, the timeline, the spectators’ collective and individual identities, their agency, and finally the aftermath of the Games, seenthrough the memories, are the major factors shaping the experience of theGames. The multisensory perspective makes it possible to reveal previouslyneglected details of the Games’ performance history, such as the changing olfactory experience of the Games, the access and crowding conditions,and the visibility of rituals. This perspective demonstrates how the organisers’ plans and politics clashed with the spectators’ identities and justifies aholistic approach to the study of Ancient Rome’s festivals.

AB - This thesis is dedicated to the spectators’ experience at Ancient Roman festivals — in particular the Saecular Games of 17 BC. Spectatorship atthe Roman festivals was an integral part of the cultural and social identity ofRomans. However, the research concerning it is disparate and split betweenthe academic fields of Classics and Drama. from histories of an undifferentiated Roman crowd towards the identities and experiences of individualspectators. Festivals have hitherto mainly been studied from the organisers’point of view, and I shall shift the focus to the spectator.Through the lens of Lefebvre’s theory of the production of space, theGames are considered as a theatrical event, uniting religious rituals and performances, centred on structured movement through the monumental cityspace of Rome. While monumental space is defined in Lefebvre’s termsas conceived space, the spectators’ experience is theorised as Lefebvre’slived space and is accessed through the imaginative reconstruction of multisensory experiences of the Games — what the Games felt like — based onhistorical sources.The political implications of the Games, the spectators’ journey throughmonumental space of Rome, the timeline, the spectators’ collective and individual identities, their agency, and finally the aftermath of the Games, seenthrough the memories, are the major factors shaping the experience of theGames. The multisensory perspective makes it possible to reveal previouslyneglected details of the Games’ performance history, such as the changing olfactory experience of the Games, the access and crowding conditions,and the visibility of rituals. This perspective demonstrates how the organisers’ plans and politics clashed with the spectators’ identities and justifies aholistic approach to the study of Ancient Rome’s festivals.

KW - sensory studies

KW - Roman theatre

KW - Ancient Roman spectacles

KW - spectatorship

KW - audience studies

KW - Saecular games

M3 - Doctoral Thesis

ER -