Music and Sound in Virtual/Augmented Realities : Questions, Challenges and Approaches: A Multidisciplinary Roundtable. / Summers, Timothy; Tatlow, Stephen.

In: Journal of Sound and Music in Games, Vol. 2, No. 2, 01.04.2021, p. 63-83.

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Music and Sound in Virtual/Augmented Realities : Questions, Challenges and Approaches: A Multidisciplinary Roundtable. / Summers, Timothy; Tatlow, Stephen.

In: Journal of Sound and Music in Games, Vol. 2, No. 2, 01.04.2021, p. 63-83.

Research output: Contribution to journalArticle

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@article{e749d82e157e4fc9850344ad2ddaf090,
title = "Music and Sound in Virtual/Augmented Realities: Questions, Challenges and Approaches: A Multidisciplinary Roundtable",
abstract = "Author: Tim Summers (organizer), with James Cook, Will Famer, Elisa Raffaella Ferr{\`e}, Lucy Harrison, Rich Hemming, Andra Iv{\u a}nescu, Luke Reed, Flossie Roberts, Richard Stevens, Stephen Tatlow, Laryssa WhittakerAbstract: The mid-to-late 2010s saw a renewed interest in virtual reality technologies with the release of a wide selection of consumer VR headsets and glasses, and the increased power of smartphones to provide AR experiences. While research on sound and music in these technologies has started to gather pace, practice and research continue to grapple with significant creative and practical questions. In addition, such discussions have tended to be limited within disciplinary or professional silos. The roundtable presented here was an effort to begin conversations across a variety of fields of research and practice. We shared perspectives and exchanged views informed by different disciplinary traditions and experiences. We also sought to identify key questions and issues regarding music and sound in VR/AR. Three main themes are presented here: i) Spaces and musical performances, ii) Realities and realism, and iii) Movement, orientation and disorientation.",
keywords = "VR, AR, virtuality, spatiality, diegesis, perception, proprioception, cybersickness",
author = "Timothy Summers and Stephen Tatlow",
year = "2021",
month = apr,
day = "1",
doi = "10.1525/jsmg.2021.2.2.63",
language = "English",
volume = "2",
pages = "63--83",
journal = "Journal of Sound and Music in Games",
issn = "2578-3432",
publisher = "University of California Press",
number = "2",

}

RIS

TY - JOUR

T1 - Music and Sound in Virtual/Augmented Realities

T2 - Questions, Challenges and Approaches: A Multidisciplinary Roundtable

AU - Summers, Timothy

AU - Tatlow, Stephen

PY - 2021/4/1

Y1 - 2021/4/1

N2 - Author: Tim Summers (organizer), with James Cook, Will Famer, Elisa Raffaella Ferrè, Lucy Harrison, Rich Hemming, Andra Ivănescu, Luke Reed, Flossie Roberts, Richard Stevens, Stephen Tatlow, Laryssa WhittakerAbstract: The mid-to-late 2010s saw a renewed interest in virtual reality technologies with the release of a wide selection of consumer VR headsets and glasses, and the increased power of smartphones to provide AR experiences. While research on sound and music in these technologies has started to gather pace, practice and research continue to grapple with significant creative and practical questions. In addition, such discussions have tended to be limited within disciplinary or professional silos. The roundtable presented here was an effort to begin conversations across a variety of fields of research and practice. We shared perspectives and exchanged views informed by different disciplinary traditions and experiences. We also sought to identify key questions and issues regarding music and sound in VR/AR. Three main themes are presented here: i) Spaces and musical performances, ii) Realities and realism, and iii) Movement, orientation and disorientation.

AB - Author: Tim Summers (organizer), with James Cook, Will Famer, Elisa Raffaella Ferrè, Lucy Harrison, Rich Hemming, Andra Ivănescu, Luke Reed, Flossie Roberts, Richard Stevens, Stephen Tatlow, Laryssa WhittakerAbstract: The mid-to-late 2010s saw a renewed interest in virtual reality technologies with the release of a wide selection of consumer VR headsets and glasses, and the increased power of smartphones to provide AR experiences. While research on sound and music in these technologies has started to gather pace, practice and research continue to grapple with significant creative and practical questions. In addition, such discussions have tended to be limited within disciplinary or professional silos. The roundtable presented here was an effort to begin conversations across a variety of fields of research and practice. We shared perspectives and exchanged views informed by different disciplinary traditions and experiences. We also sought to identify key questions and issues regarding music and sound in VR/AR. Three main themes are presented here: i) Spaces and musical performances, ii) Realities and realism, and iii) Movement, orientation and disorientation.

KW - VR

KW - AR

KW - virtuality

KW - spatiality

KW - diegesis

KW - perception

KW - proprioception

KW - cybersickness

U2 - 10.1525/jsmg.2021.2.2.63

DO - 10.1525/jsmg.2021.2.2.63

M3 - Article

VL - 2

SP - 63

EP - 83

JO - Journal of Sound and Music in Games

JF - Journal of Sound and Music in Games

SN - 2578-3432

IS - 2

ER -