Abstract
Author: Tim Summers (organizer), with James Cook, Will Famer, Elisa Raffaella Ferrè, Lucy Harrison, Rich Hemming, Andra Ivănescu, Luke Reed, Flossie Roberts, Richard Stevens, Stephen Tatlow, Laryssa Whittaker
Abstract:
The mid-to-late 2010s saw a renewed interest in virtual reality technologies with the release of a wide selection of consumer VR headsets and glasses, and the increased power of smartphones to provide AR experiences. While research on sound and music in these technologies has started to gather pace, practice and research continue to grapple with significant creative and practical questions. In addition, such discussions have tended to be limited within disciplinary or professional silos. The roundtable presented here was an effort to begin conversations across a variety of fields of research and practice. We shared perspectives and exchanged views informed by different disciplinary traditions and experiences. We also sought to identify key questions and issues regarding music and sound in VR/AR. Three main themes are presented here: i) Spaces and musical performances, ii) Realities and realism, and iii) Movement, orientation and disorientation.
Abstract:
The mid-to-late 2010s saw a renewed interest in virtual reality technologies with the release of a wide selection of consumer VR headsets and glasses, and the increased power of smartphones to provide AR experiences. While research on sound and music in these technologies has started to gather pace, practice and research continue to grapple with significant creative and practical questions. In addition, such discussions have tended to be limited within disciplinary or professional silos. The roundtable presented here was an effort to begin conversations across a variety of fields of research and practice. We shared perspectives and exchanged views informed by different disciplinary traditions and experiences. We also sought to identify key questions and issues regarding music and sound in VR/AR. Three main themes are presented here: i) Spaces and musical performances, ii) Realities and realism, and iii) Movement, orientation and disorientation.
Original language | English |
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Pages (from-to) | 63-83 |
Number of pages | 21 |
Journal | Journal of Sound and Music in Games |
Volume | 2 |
Issue number | 2 |
DOIs | |
Publication status | Published - 1 Apr 2021 |
Keywords
- VR
- AR
- virtuality
- spatiality
- diegesis
- perception
- proprioception
- cybersickness