Madness Effect: Audiating Mental Instability. / Tatlow, Stephen.

2019. Paper presented at RMA Study Day 'Constructing the Moving Image', Huddersfield, United Kingdom.

Research output: Contribution to conferencePaper

Unpublished

Standard

Madness Effect: Audiating Mental Instability. / Tatlow, Stephen.

2019. Paper presented at RMA Study Day 'Constructing the Moving Image', Huddersfield, United Kingdom.

Research output: Contribution to conferencePaper

Harvard

Tatlow, S 2019, 'Madness Effect: Audiating Mental Instability', Paper presented at RMA Study Day 'Constructing the Moving Image', Huddersfield, United Kingdom, 9/02/19.

APA

Tatlow, S. (2019). Madness Effect: Audiating Mental Instability. Paper presented at RMA Study Day 'Constructing the Moving Image', Huddersfield, United Kingdom.

Vancouver

Tatlow S. Madness Effect: Audiating Mental Instability. 2019. Paper presented at RMA Study Day 'Constructing the Moving Image', Huddersfield, United Kingdom.

Author

Tatlow, Stephen. / Madness Effect: Audiating Mental Instability. Paper presented at RMA Study Day 'Constructing the Moving Image', Huddersfield, United Kingdom.

BibTeX

@conference{0fdd09f5daf54fc5b0471bccc0b283bd,
title = "Madness Effect: Audiating Mental Instability",
abstract = "In Bioware's Mass Effect franchise, the effects of war cause characters to develop poor mental health. Characters begin to hallucinate visually and audially, become obsessional, suicidal, experience nightmares and poor sleep, or express other symptoms of poor mental health. Some of these symptoms are the result of “indoctrination” by the antagonists of the game, whereby they mentally compromise key figures within the game{\textquoteright}s narrative in order to further their agenda. In the final installment of the original trilogy, the player character also begins to experience symptoms of poor mental health. This allows us to explore how episodes of mental instability are demarcated throughout the Mass Effect franchise, particularly through changes to the franchise{\textquoteright}s established conventions of scoring and sound design, and investigate how Bioware attempt to communicate the player character{\textquoteright}s deteriorating mental health to the player.",
author = "Stephen Tatlow",
year = "2019",
month = feb,
day = "9",
language = "English",
note = "RMA Study Day 'Constructing the Moving Image' ; Conference date: 09-02-2019",

}

RIS

TY - CONF

T1 - Madness Effect: Audiating Mental Instability

AU - Tatlow, Stephen

PY - 2019/2/9

Y1 - 2019/2/9

N2 - In Bioware's Mass Effect franchise, the effects of war cause characters to develop poor mental health. Characters begin to hallucinate visually and audially, become obsessional, suicidal, experience nightmares and poor sleep, or express other symptoms of poor mental health. Some of these symptoms are the result of “indoctrination” by the antagonists of the game, whereby they mentally compromise key figures within the game’s narrative in order to further their agenda. In the final installment of the original trilogy, the player character also begins to experience symptoms of poor mental health. This allows us to explore how episodes of mental instability are demarcated throughout the Mass Effect franchise, particularly through changes to the franchise’s established conventions of scoring and sound design, and investigate how Bioware attempt to communicate the player character’s deteriorating mental health to the player.

AB - In Bioware's Mass Effect franchise, the effects of war cause characters to develop poor mental health. Characters begin to hallucinate visually and audially, become obsessional, suicidal, experience nightmares and poor sleep, or express other symptoms of poor mental health. Some of these symptoms are the result of “indoctrination” by the antagonists of the game, whereby they mentally compromise key figures within the game’s narrative in order to further their agenda. In the final installment of the original trilogy, the player character also begins to experience symptoms of poor mental health. This allows us to explore how episodes of mental instability are demarcated throughout the Mass Effect franchise, particularly through changes to the franchise’s established conventions of scoring and sound design, and investigate how Bioware attempt to communicate the player character’s deteriorating mental health to the player.

M3 - Paper

T2 - RMA Study Day 'Constructing the Moving Image'

Y2 - 9 February 2019

ER -