Auditory-Induced Presence in Mixed Reality Environments and Related Technology. / Larsson, Pontus; Väljamäe, Aleksander; Västfjäll, Daniel; Tajadura Jimenez, Ana; Kleiner, Mendel.

The Engineering of Mixed Reality Systems. Springer, 2010. p. 143-163 (Human–Computer Interaction Series; Vol. 1).

Research output: Chapter in Book/Report/Conference proceedingChapter

Published

Abstract

Presence, the “perceptual illusion of non-mediation,” isoften a central goal in mediated and mixed environments, and sound isbelieved to be crucial for inducing high-presence experiences. Thischapter provides a review of the state of the art within presenceresearch related to auditory environments. Various sound parameters suchas externalization and spaciousness and consistency within and acrossmodalities are discussed in relation to their presence-inducing effects.Moreover, these parameters are related to the use of audio in mixedrealities and example applications are discussed. Finally, we give anaccount of the technological possibilities and challenges within thearea of presence-inducing sound rendering and presentation for mixedrealities and outline future research aims.
Original languageEnglish
Title of host publicationThe Engineering of Mixed Reality Systems
PublisherSpringer
Pages143-163
ISBN (Electronic)978-1-84882-733-2
ISBN (Print)978-1-84882-732-5
DOIs
Publication statusPublished - 2010

Publication series

NameHuman–Computer Interaction Series
Volume1
ISSN (Print)1571-5035
This open access research output is licenced under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

ID: 7363829