A case study on the usability of NXT-G programming language. / Nguyen, Khuong An.

23rd Annual Conference in Psychology of Programming (PPIG). York, England, 2011.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Published

Standard

A case study on the usability of NXT-G programming language. / Nguyen, Khuong An.

23rd Annual Conference in Psychology of Programming (PPIG). York, England, 2011.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Harvard

Nguyen, KA 2011, A case study on the usability of NXT-G programming language. in 23rd Annual Conference in Psychology of Programming (PPIG). York, England.

APA

Nguyen, K. A. (2011). A case study on the usability of NXT-G programming language. In 23rd Annual Conference in Psychology of Programming (PPIG)

Vancouver

Nguyen KA. A case study on the usability of NXT-G programming language. In 23rd Annual Conference in Psychology of Programming (PPIG). York, England. 2011

Author

Nguyen, Khuong An. / A case study on the usability of NXT-G programming language. 23rd Annual Conference in Psychology of Programming (PPIG). York, England, 2011.

BibTeX

@inproceedings{6cc153f9f7684ad9bdf436079f4be8b2,
title = "A case study on the usability of NXT-G programming language",
abstract = "The release of the Lego Mindstorms kit has carried the fexibility and creativity of Lego into the world of robotics, whilst targeting a variety of children and adults audiences alike. To achieve this goal, a programming language called NXT-G was developed to provide everyone full control of the Lego Mindstorms kit, regardless of their programming experience. In this project, the programming language's ambition is tested through practical experiments. In a controlled experiment, twelve participants carried out four tasks using the NXT-G software and a Lego robot. Their performances were then analysed to confirm the stated claim.",
keywords = "Robotics, LEGO Mindstorms, programming language, usability",
author = "Nguyen, {Khuong An}",
year = "2011",
month = sep,
language = "English",
booktitle = "23rd Annual Conference in Psychology of Programming (PPIG)",

}

RIS

TY - GEN

T1 - A case study on the usability of NXT-G programming language

AU - Nguyen, Khuong An

PY - 2011/9

Y1 - 2011/9

N2 - The release of the Lego Mindstorms kit has carried the fexibility and creativity of Lego into the world of robotics, whilst targeting a variety of children and adults audiences alike. To achieve this goal, a programming language called NXT-G was developed to provide everyone full control of the Lego Mindstorms kit, regardless of their programming experience. In this project, the programming language's ambition is tested through practical experiments. In a controlled experiment, twelve participants carried out four tasks using the NXT-G software and a Lego robot. Their performances were then analysed to confirm the stated claim.

AB - The release of the Lego Mindstorms kit has carried the fexibility and creativity of Lego into the world of robotics, whilst targeting a variety of children and adults audiences alike. To achieve this goal, a programming language called NXT-G was developed to provide everyone full control of the Lego Mindstorms kit, regardless of their programming experience. In this project, the programming language's ambition is tested through practical experiments. In a controlled experiment, twelve participants carried out four tasks using the NXT-G software and a Lego robot. Their performances were then analysed to confirm the stated claim.

KW - Robotics

KW - LEGO Mindstorms

KW - programming language

KW - usability

M3 - Conference contribution

BT - 23rd Annual Conference in Psychology of Programming (PPIG)

CY - York, England

ER -