A blended learning model for practical sessions

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We describe an education model that was developed and put in place to improve student engagement and attainment in a first year undergraduate programming course. The work is founded in a checkpoint-based formative assessment experiment undertaken for two years, the success of which is analysed in this document. The results provide evidence leading to a move towards a blended model of education, which requires the design of a software application to support the system. We present the main features of that application, covering aspects that range from traditional approaches and established delivery methods, to e-learning and MOOCs with, for instance, gamification. This blended model of education fosters the development of a teaching practice that adapts to student diversity through informed teaching.
Original languageEnglish
Title of host publicationComputer Science and Information Systems (FedCSIS), 2016 Federated Conference on
Place of PublicationGdansk
PublisherIEEE
Pages903-912
Number of pages10
ISBN (Electronic)978-8-3608-1090-3
ISBN (Print)978-1-5090-0046-3
DOIs
Publication statusPublished - 7 Nov 2016

Cite this