Dr Olga Goriunova

Personal profile

I joined Royal Holloway in September 2015, having previously held positions at Goldsmiths, London Metropolitan University and Warwick University. My first degree is in philology and literary scholarship (Lomonosov State University, Moscow) and my PhD is in digital media from Media Lab at Aalto University (Helsinki).

There are a number of long-standing interests in my work: technological culture and aesthetics, media and software art, media and cultural theory, software studies, subjectivity, and ecology. 

In my work on aesthetics and digital culture, I focus on the emergence of new cultural forms, whether visual, software driven, organisational or curatorial as substantiated by technical forms and creative engagement. 

I wrote Art Platforms and Cultural Production on the Internet (N-Y-London, Routledge, 2012)  and co-edited Readme. Software Art and Cultures (Aarhus, University of Aarhus Press, 2004) which both attest to the emergence of new aesthetic phenomena through techno-cultural conditions and possibilities of their time.

As part of my work with art, I have been active as a curator and organiser. I have edited and co-edited four volumes on software art and cultures related to the Runme.org software art repository I helped create and manage and to four Readme Festivals I co-curated, including, Software art plays (Moscow: ROSIZO, 2002), Readme Reader. About Software Art (Helsinki: NIFCA, 2003) and Readme 100 Temporary Software Art Factory (Dortmund: HMKV, 2006).

I curated Funware exhibition (Arnolfini, Bristol, UK September-November 2010; MU and Baltan, Eindhoven, The Netherlands, November 2010–January 2011).

I am one of the founders and a co-editor of Computational Culture, a Journal of Software Studies.

In relation to software studies, I published an edited volume Fun and Software: Exploring Pleasure, Paradox and Pain in Computing (N-Y - London, Bloomsburym 2014). By exploring topics as diverse as the pleasure and pain of the programmer, geek wit, affects of play and coding as a bodily pursuit of the unique in recursive structures, the book helps construct a different point of entry to the understanding of software as culture.

In my current work I develop the notion of the digital subject in relation to data mining, modelling and profiling. I also work on ecological ethico-aesthetics.

I am Media Arts' Director of Research.




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