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Unlocking AI Literacy: The SMaILE-App Gaming Experience

  • Santiago Franco
  • , Maria Giulia Ballatore
  • , Sara Bernardini
  • , Giacomo Como
  • , Luca Damonte
  • , Alexandra Neacsu
  • , Martina Vanelli

Research output: Chapter in Book/Report/Conference proceedingConference contribution

196 Downloads (Pure)

Abstract

AI's promise to become embedded in every aspect of modern life is quickly becoming a reality. However, a significant gap emerges in educational resources tailored for adolescents. This void often cultivates misconceptions about AI's capabilities and potential risks. To close this gap, we present SMaILE-App, a novel educational cross-platform app designed to foster AI literacy among individuals aged 10 to 18. While inclusive, the app design is purposely biased towards rectifying the gender gap in STEM. Applying a constructionist educational framework, SMaILE-App promotes learning AI fundamentals through interactive gameplay, merging entertainment with personalized knowledge acquisition. SMaILE-App comprises a suite of \emph{minigames} in an engaging narrative, each focusing on a different AI concept, as well as interactive creational and instructive modules. SMaILE-App rests on two key ideas: AI is not a singular, all-encompassing term but a spectrum of methodologies, each with its nuances, and AI is not without its limitations.
Original languageEnglish
Title of host publication2024 IEEE Gaming, Entertainment, and Media Conference (GEM) - A: Full Papers (Main Track)
PublisherIEEE
Number of pages6
ISBN (Electronic)979-8-3503-7453-7
ISBN (Print)979-8-3503-7454-4
DOIs
Publication statusPublished - 11 Jul 2024

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 5 - Gender Equality
    SDG 5 Gender Equality

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