Abstract
AI's promise to become embedded in every aspect of modern life is quickly becoming a reality. However, a significant gap emerges in educational resources tailored for adolescents. This void often cultivates misconceptions about AI's capabilities and potential risks. To close this gap, we present SMaILE-App, a novel educational cross-platform app designed to foster AI literacy among individuals aged 10 to 18. While inclusive, the app design is purposely biased towards rectifying the gender gap in STEM. Applying a constructionist educational framework, SMaILE-App promotes learning AI fundamentals through interactive gameplay, merging entertainment with personalized knowledge acquisition. SMaILE-App comprises a suite of \emph{minigames} in an engaging narrative, each focusing on a different AI concept, as well as interactive creational and instructive modules. SMaILE-App rests on two key ideas: AI is not a singular, all-encompassing term but a spectrum of methodologies, each with its nuances, and AI is not without its limitations.
| Original language | English |
|---|---|
| Title of host publication | 2024 IEEE Gaming, Entertainment, and Media Conference (GEM) - A: Full Papers (Main Track) |
| Publisher | IEEE |
| Number of pages | 6 |
| ISBN (Electronic) | 979-8-3503-7453-7 |
| ISBN (Print) | 979-8-3503-7454-4 |
| DOIs | |
| Publication status | Published - 11 Jul 2024 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 5 Gender Equality
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