Projects per year
Abstract
Virtual Reality has been heralded variously as the next stepping-stone in technological innovation, a utopian ‘empathy-machine’ and a dystopian addictive technology. Using critical discourse analysis, we explore the types of narratives underlying this global attention and the ideological values, beliefs and interests therein. We contribute to the critical marketing literature by demonstrating how an examination of sociotechnical imaginaries reveals the ways in which the market mediates the reception of new technologies and the kinds of worlds these technologies bring about. Through an interactive ‘choose your own adventure’ narrative, we bring these imaginaries into relief and invite readers to navigate alternative potential futures for VR. The data underpinning the narrative high-light the role of marketers and marketing in shaping our social, political and economic reality.
Original language | English |
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Pages (from-to) | 1777-1795 |
Number of pages | 19 |
Journal | Journal of Marketing Management |
Volume | 38 |
Issue number | 15-16 |
Early online date | 5 Oct 2022 |
DOIs | |
Publication status | Published - 2023 |
Projects
- 1 Finished
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StoryFutures
Bennett, J. (PI), Lycett, M. (CoI), Rolbina, M. (Fellow), Parker-Starbuck, J. (CoI), Dalton, P. (CoI), Woods, A. (Fellow), Whittaker, L. (Fellow), Ellis, J. (CoI), Howard, D. (CoI), Goriunova, O. (CoI) & Heath, C. (Fellow)
1/09/18 → 1/04/22
Project: Research