This paper presents current work under development that furthers previous research from the authors in Experience-Driven Procedural Music Generation for games. Recent work is explored in context in affective modelling and biosignal-driven evaluation, which this work hopes to carry out. A framework for establishing affective states and their bi-directional influence into gameplay elements is presented.
|Title of host publication
|COMPUTATIONAL CREATIVITY & GAMES WORKSHOP
|Published - 28 Jun 2015