Abstract
This paper presents current work under development that furthers previous research from the authors in Experience-Driven Procedural Music Generation for games. Recent work is explored in context in affective modelling and biosignal-driven evaluation, which this work hopes to carry out. A framework for establishing affective states and their bi-directional influence into gameplay elements is presented.
Original language | English |
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Title of host publication | COMPUTATIONAL CREATIVITY & GAMES WORKSHOP |
Publication status | Published - 28 Jun 2015 |