Abstract
The release of the Lego Mindstorms kit has carried the fexibility and creativity of Lego into the world of robotics, whilst targeting a variety of children and adults audiences alike. To achieve this goal, a programming language called NXT-G was developed to provide everyone full control of the Lego Mindstorms kit, regardless of their programming experience. In this project, the programming language's ambition is tested through practical experiments. In a controlled experiment, twelve participants carried out four tasks using the NXT-G software and a Lego robot. Their performances were then analysed to confirm the stated claim.
| Original language | English |
|---|---|
| Title of host publication | 23rd Annual Conference in Psychology of Programming (PPIG) |
| Place of Publication | York, England |
| Number of pages | 12 |
| Publication status | Published - Sept 2011 |
Keywords
- Robotics
- LEGO Mindstorms
- programming language
- usability
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