A blended learning model for practical sessions

Research output: Chapter in Book/Report/Conference proceedingConference contribution


We describe an education model that was developed and put in place to improve student engagement and attainment in a first year undergraduate programming course. The work is founded in a checkpoint-based formative assessment experiment undertaken for two years, the success of which is analysed in this document. The results provide evidence leading to a move towards a blended model of education, which requires the design of a software application to support the system. We present the main features of that application, covering aspects that range from traditional approaches and established delivery methods, to e-learning and MOOCs with, for instance, gamification. This blended model of education fosters the development of a teaching practice that adapts to student diversity through informed teaching.
Original languageEnglish
Title of host publicationComputer Science and Information Systems (FedCSIS), 2016 Federated Conference on
Place of PublicationGdansk
Number of pages10
ISBN (Electronic)978-8-3608-1090-3
ISBN (Print)978-1-5090-0046-3
Publication statusPublished - 7 Nov 2016

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